


Dangers are so frequent that checkpoints are placed in nearly every room. These limitations afford challenging and unique level design, falling upward or downward to overcome obstacles and hazards, which are numerous. Viridian travels along the ground or he can flip himself upside down to travel along the ceiling. There are no guns, no power ups, no extra lives, or anything of that sort. This anti-grav movement is the core mechanic. Viridian navigates his environment through the manipulation of gravity. As a 2D puzzle platformer, the game is unique in that there’s no jump function. VVVVVV is the best kind of puzzle video game where the rules are inherently simple but the stage design grows more complex. Six characters whose names each begin with V… “VVVVVV”? Captain Viridian must hunt down each member of his crew and discover the source of the interference in order to get their ship functioning again and escape dimension VVVVVV. When the crew’s vessel is assaulted by dimensional interference, they abandon ship via teleporter but quickly find themselves separated and lost in space. “Vee vee vee vee vee”? Just a humming V noise? However you pronounce the title of this indie by Terry Cavanagh, his first commercial game, VVVVVV is about a group of spacefaring stick figures led by Captain Viridian (the player character).

So here’s what I mean by limits and tolerance. To dissipate any suspicions you may have after that last sentence: I really enjoyed this game. VVVVVV represents to me an exploration of the limits of the general populace’s tolerance levels in video games. (Plato is my friend, Aristotle is my friend, but my greatest friend is truth.) “Amicus Plato amicus Aristoteles magis amica verita.”
